I’m a Sound Designer & Audio Director, who’s been making games for over a decade.

I began working in games recording, casting, & directing voice over. I've held narrative & voice design as a pillar in my process ever since as a sound designer.

For the last few years, I have been focusing more on mixing and mastering for games. I was at GDC in 2019 and talked about complex sandbox mix design, and conceptually viewing the mix as much of a system as the sound design itself.

I’ve gotten to work in just about every link of the production chain, as an outsourcer, publishing support team, small AA teams, and large AAA departments. In 2022, I left Avalanche Studios, where I was a Principal Lead Sound Designer, and a Craft Lead of the Audio department, to join IO Interactive as their Audio Director on the upcoming Project: 007.