Second Extinction

Role: Principal // Lead Sound Designer

Platforms: PC, Xbox Series

Second Extinction is a co-op, big map, first person, extraction shooter. Its awesome, high action, huge guns, and evil dinosaurs. Sound Design wise, it was a complete blast to work on, from the concept phase, all the way through to ship. I was responsible for setting the audio direction for the project, interfacing with the other team disciplines and leads, and designing and implementing key assets.